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Re: [ba-unrev-talk] Extending the 3 R's


Jaron Lanier's work immediately springs to mind as
being in a similar vein, but only because I've heard of him.
http://people.advanced.org/~jaron/
He's currently chief scientist for
http://www.eyematic.com/
amongst other things.    (01)

--
Peter    (02)

----- Original Message -----
From: "larens imanyuel" <larensi@yahoo.com>
To: "Unfinished Revolution" <ba-unrev-talk@bootstrap.org>; "Annalee
Saxenian" <anno@sims.berkeley.edu>
Sent: Friday, June 14, 2002 8:29 PM
Subject: [ba-unrev-talk] Extending the 3 R's    (03)


> Part of the unfinished revolution is to use the extra
> degrees of freedom of computer-human interfacing to
> extend our basic 2-D recording techniques based on our
> long use of pen and paper.  My keyboard-mouse
> interface
> incorporates a pair of 2-D key arrangements derived
> from the typewriter and adding machine of a century
> ago
> plus a 2-D pointing mechanism.  With this I spend a
> lot
> of time reading images of ink-on-paper in .pdf format.
>
> Last week I was at a workshop on Finsler Geometry at
> which the lecturers either used oral-whiteboard mode
> or oral-transparency mode, while spending a fair
> amount
> of time gesturing and drawing in the air with their
> hands to convey the geometrical meaning of what they
> were saying. The hand motions won't be in the printed
> reports of the meetings.
>
> Can anyone give me references to good analyses of how
> to create a well integrated system of communication
> that:
>
> 1) Is fast and flexible, using the many degrees of
>    freedom of the hands and limbs (and voice),
>
> 2) Incorporates versions of the dominant current modes
>    of recording as special cases to allow economic
>    transition to the new system,
>
> 3) Has both reliable logographic and phonetic modes
>    of writing that can incorporate and extend our
>    contemporary mathematical and alphanumeric symbols,
>
> 4) Allows tagging of points in a higher dimensional
>    geometrical space of navigation with writing to
>    create a mathematically effective virtual reality,
>
> 5) Is physically arranged to allow effective team
>    communication and mobility within complex
>    intelligent-machine rich environments, and
>
> 6) Has good consensus-building social features?
>
> I see that this is possible in the near future,
> because computing technology is reaching the point
> where the necessary interfacing calculations can be
> done in real time.  The more difficult part is
> creating a credible business and organizational
> model to deal with the costs of switching to the new
> system. Part of such a model needs to be an
> explanation of how the new system is an effective tool
> for allowing people to understand more advanced
> mathematics than is in the customary curriculum, and
> thus is a good tool for developing the bio-, nano-,
> and materials technology of the coming century.
>
> Another part of the social problem is to overcome the
> mythology that the next dominant computer-human
> interface will be "invisible" and "easy" to learn.
> Cultures embellish their empowering technologies with
> games, disciplines and art, so that people are guided
> to learning how to use the power inherent in the
> technologies.  The next computer-human interface will
> be no exception.  It will lead to more collaborative
> work and to more specialization. Since it will enhance
> both desirable features and undesirable aspects of our
> technology culture, a realistic anthropological view
> is needed in analyses.
>
> Since I already understand most of the basic
> mathematics, science, and engineering of the problem,
> I am particularly looking for concepts of how best to
> merge current informational techniques and efforts
> into the new system.
>
> larens imanyuel
>
>
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>    (04)