At 09:22 AM 9/10/01 -0700, you wrote:
>My experience has been that TG is simple and rather elegant.
>Making the Nodes more generalized simply means moving the paint routine and
>so forth right into the Node class itself and just let TGPanel ripple
>through the node list calling paintSelf(Graphics g) or some such. My plan
>is to begin that process today. Also, each Node can contain a link to its
>own "properties" information, be that in a database, flat file, whatever.
>
>I probably won't get to that right away; I'm still fighting one nasty
>design problem with respect to driving an IBIS applet with a servlet.
>
>Cheers
>Jack
Hi Jack,
Thanks for your support. I've had people comment on the application
itself, but to me, a lot of the real beauty is in the code. It's good to
have someone that can appreciate it. The TG code is designed to be as
modular, and as simple as possible. These qualities are especially
important for an open-source application, where allowing code to be quickly
understood, and reused, is the main priority.
I don't want to weigh the group down with technical emails, so I've started
a new thread on painting nodes in the TG Development
forum: http://sourceforge.net/forum/forum.php?thread_id=138976&forum_id=98324
Also, you might be interested in this post (which I have yet to answer) by
anand@architexturez.com
http://sourceforge.net/forum/message.php?msg_id=230043
This group plans to augment TG with database access + other goodies.
--Alex
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